The disadvantage is that the attacker will capture Reinforcement Points (explained in a moment), which means his force will be considerably larger by the time he gets to you, and he'll be at perfect health.
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The bulk of your army will stay safe in their own area, and your buildings will have time to produce upgrades and reinforcements so you'll hit the enemy with a barrage of attacks when they get to you. The advantage of turtling is that it exposes your troops to little risk. Alternatively, you can go with a more aggressive defense, sending your army out to harass the attackers as they continue to your base. As the defender, you may opt to hole up where you start and "turtle," concentrating all your defense around where you start and let the enemy come to you. As the attacker, you will have to trace your way through the maze to the defender's main area. Clear-cut and simple to understand, we love it!Īll land battles take place on a small map, which will have several paths bordered by trees, walls, or some other impassable obstacle. This means that the attacker must destroy every unit and building, while the defender merely attempts to wipe out all of the attackers' units.
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Defenders' buildings also spawn reinforcements every so often, although they will be slightly weaker than your typical army (they are a "militia," if you will).īoth sides have a simple, clear goal: completely eliminate the opposition. These upgrades provide better armor, for example, and give the defenders' units a larger chance to survive. Also, any buildings that are on the planet's surface are reflected on the tactical map, and can produce upgrades at your command if you're willing to spend the credits. The defender always has the initial advantage, because both sides start with a population cap, and the defender typically starts with a larger one. Land battles are initiated when the fleet of one side is in orbit around an enemy planet, then descends onto the planet surface.
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Probably, the majority of your battles will take place on land in the beginning of any match. We'll ignore Skirmishes for now, as you'll need to learn the basics of the tactical battles if you wish to win in Galactic Conquest or Campaign modes. In the single battles, also known as Skirmish Mode, the game becomes more like a typical RTS, with unit production on-site. Most battles in Star Wars: Empire at War are called "tactical battles" because there is never unit production and such during them.